Ludus Novus

Ludus Novus

Gregory Avery-Weir

Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.

Categorii: Artă

Asculta ultimul episod:

What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game? Transcript: Transcript for this episode If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion, The Future Proof Podcast, and Tabletop Garden. The Ludus Novus … Continue reading Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley →

Episoadele anterioare

  • 31 - Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley 
    Sun, 13 Jan 2019 - 0h
  • 30 - Ludus Novus 029 – The Goalless Path of Bernband 
    Tue, 11 Sep 2018 - 0h
  • 29 - Ludus Novus 028: Candyland: Game as Critical Lens 
    Tue, 04 Sep 2018 - 0h
  • 27 - Ludus Novus 027: Imposition of Order Results in Escalation of Disorder 
    Wed, 07 Jun 2017 - 0h
  • 26 - Ludus Novus 026: Reflection 
    Fri, 11 Nov 2016 - 0h
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